The only real map complaints stemmed from Crossroads, but that appears to have more to do with the map size rather than its features. The team behind map creation really put a ton of thought into the designs here, which should make for a different type of firefight every time you play. These maps don’t appear to be the same general ideas with a fresh coat of paint. A wonderful mix of tactics was on display as well, as sometimes players had to sneak their way in and out of close quarters combat in buildings, or run-and-gun action out on open fields with sparse cover. Sometimes rushing straight into the heat of battle would reward operatives, and other times it was almost guaranteed obliteration. No two maps are alike, and all of them provide multiple ways for opponents to tackle each other head-on, or outthink one another by dashing around alleyways, through backdoors, and over ledges.Įach map forced players to mix up their approach to gameplay as well. These maps do an excellent job of providing all sorts of unique locales for operators to explore, while also showing off their strategic layouts. Players were able to get down and dirty on Cartel, Miami, Moscow, Armada, Satellite and Crossroads. The general consensus this time around points to the maps themselves being the star of the show. Players shoot it out through an open warehouse.
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